using Engine;
using Engine.Graphics;
using Game;

namespace SCIENEW {
    public class AirshipItem : MeshItem{

        public AirshipItem() : base("Airship", "Models/Airship", "small_airship", ContentManager.Get<Texture2D>("Textures/AirShip"), Color.White, Matrix.Identity, Matrix.Identity,  0.2f)
        {
        }

        public override Vector3 GetIconViewOffset(int value, DrawBlockEnvironmentData environmentData) => new Vector3(-0.6f, 0.6f, -0.8f);

        public override Vector3 GetIconBlockOffset(int value, DrawBlockEnvironmentData environmentData) => new Vector3(0.3f, -0.4f, 0f);
    }
}